cc.game.on(cc.game.EVENT_ENGINE_INITED, () => {
    // const physicsManager = cc.director.getPhysicsManager();
    // physicsManager.enabled = true;
    // physicsManager.enabledAccumulator = true;
    // // cc.PhysicsManager.FIXED_TIME_STEP = 1 / 60;
    // physicsManager.debugDrawFlags =
    // //     // 0;
    // // cc.PhysicsManager.DrawBits.e_aabbBit |
    // cc.PhysicsManager.DrawBits.e_jointBit |
    // cc.PhysicsManager.DrawBits.e_shapeBit
    // ;

    // const collisioManager = cc.director.getCollisionManager();
    // collisioManager.enabled = true;
    // // collisioManager.enabledDebugDraw = true;
});